Thursday, January 11, 2007

New Year, new Game

On 1/2/07, a new project has been started. It certainly won't be out for a few months at least, but it should be the biggest game ever made from me - the aim is for over one hundred levels, multiple boss fights, and many secrets and unlockables. The project is being made from the ground up this time - all levels will come from the same level editor, which is well into development right now. I'm looking for level designers to help me out with creation of levels and testing - please let me know if you're interested!

Also, I'm no longer going to update this with every tiny update for the game - it will be used for major updates and other technical notes that should be made public.

Thursday, September 14, 2006

vectorPlains build 009, compiled 9-15-06 at 2:42 AM

Sorry for skipping some update posts. Anyway, there are tons and tons of updates to the game. The gameplay is nearly complete, all that is left is a little more tweaking, and sound effects / music. 15 days until launch, and so far things are looking on schedule.

Tuesday, July 25, 2006

vectorPlains build 004, compiled 7/26/06 at 12:01 AM

(I had the build numbers off by one, so this is the REAL build 4)
-Added explosion particle engine

Saturday, July 22, 2006

vectorPlains build 004, compiled 7/22/06 at 3:10 AM

-Adjusted refraction physics for drop kick
-Added drop kick animation
-Added blue shadow effect for drop kick
You can always access the latest build of the game at its respective URL on the main web page.
In this case it is http://ultima301.googlepages.com/vectorplains

Thursday, July 20, 2006

vectorPlains build 003, compiled on 7/21/06 at 12:42 AM

-Added kicking animation
-Implemented mid-air drop kick move, press jump button in the air to utilize.
Will add more advanced shadow to drop kick in future.

Wednesday, July 19, 2006

vectorPlains build 002, compiled 7/20/06 at 12:55 AM

-Physics adjusted for hitting the enemy and bouncing off.
-Jumping animation completed.

My mac is back, so development has resumed. Expect lots of updates here on.

Sunday, July 16, 2006

First Post - vectorPlains

First post, with a screenshot of how vectorPlains is doing. Our hero, vector, is pictured left, with an enemy on the right. Basic stuff like physics and animation are completed. As you can see, this is not close to finished yet, and as I stated on the main site development will continue when my Macbook comes back from repair.