Tuesday, July 25, 2006

vectorPlains build 004, compiled 7/26/06 at 12:01 AM

(I had the build numbers off by one, so this is the REAL build 4)
-Added explosion particle engine

Saturday, July 22, 2006

vectorPlains build 004, compiled 7/22/06 at 3:10 AM

-Adjusted refraction physics for drop kick
-Added drop kick animation
-Added blue shadow effect for drop kick
You can always access the latest build of the game at its respective URL on the main web page.
In this case it is http://ultima301.googlepages.com/vectorplains

Thursday, July 20, 2006

vectorPlains build 003, compiled on 7/21/06 at 12:42 AM

-Added kicking animation
-Implemented mid-air drop kick move, press jump button in the air to utilize.
Will add more advanced shadow to drop kick in future.

Wednesday, July 19, 2006

vectorPlains build 002, compiled 7/20/06 at 12:55 AM

-Physics adjusted for hitting the enemy and bouncing off.
-Jumping animation completed.

My mac is back, so development has resumed. Expect lots of updates here on.

Sunday, July 16, 2006

First Post - vectorPlains

First post, with a screenshot of how vectorPlains is doing. Our hero, vector, is pictured left, with an enemy on the right. Basic stuff like physics and animation are completed. As you can see, this is not close to finished yet, and as I stated on the main site development will continue when my Macbook comes back from repair.